
Spacenode
Spacenode
Build physical UFOs to learn astrophysics intuitively
Build physical UFOs to learn astrophysics intuitively
ROLE
Product Designer
Product Designer
DURATION
6 weeks
6 weeks
DATE
2025.3-4
2025.3-4







During the research we found
STEM can feel unapproachable or less exciting for many kids.
Research
Kids needs spark in STEM
56%
Parents report their 8-12 children participate in STEM activities at least twice a week in afterschool programs.

Learning by doing
75%
Learn by doing are likely to retain 75% more knowledge than lectures
Define the problem
HMW Transform tedious astrophysics lessons into a fun, beginner-friendly experience that kids can easily explore and enjoy on their own?
Persona



We designed
Spacenode
Spacenode


SpaceNode lets you build a physical UFO that actually flies in a game. Snap modules together and watch stats like speed and energy update instantly on your iPad. It’s hands-on rocket science without the boring formulas—think Lego meets a space flight simulator.




01
Mission
02
Build UFO
03
Launch UFo
04
Test UFo
Understand mission to complete

Build with physical blocks

Follow trajectory of path

Achieve mission

01
Mission

Refresh New Mission
Generated at random depending on user level
Alien Coins
Earned to purchase advanced components in build
02
Building
Refresh New Mission
Generated at random depending on user level
Alien Coins
Earned to purchase advanced components in build

What are we Building?
UFO launching to Earth that MUST Fulfill
6
Main component
3
Mission block
03
LAUNCH
1
Take off
2
Follow trajectory
3
Arrive destination


Use wiggle stick to control path
Get all stars to save energ → more coins









04
01
TEST
Mission



Riley's Journey with it
02
BUILD


04
TEST


Idea Iterations
We explored multiple ideas throughtout the iteration
MoodBoards


key Design Decision
Engineer thinking, education, playful
Each block has there own attributes, combine blocks to optimize the UFO’s ability to achieve the task.

Hexagon as design language for interface
Hexagon brings a scientific style, which use accorded SpaceNode’s interface & block piece

Organism Metaphor
Introduced playful elements like Riley’s alien perspective, a fart thruster, and a jellyfish energy core.

Hands off from Screen
View on Web for more Details 🏗️
We wanted Riley to interact with the screen without needing to reach for it.
Designed a joystick to browse puzzle pieces and launch the UFO.

Takeaways
Real-time Interactive Feedback Enhances Learning
Implementing live visual feedback (such as trajectory paths and see block promotion while building ufo) effectively guided decision-making, promoted iterative improvement, and deepened users’ understanding of cause-and-effect relationships.

Visualizing Complex Data Through Familiar Metaphors
Translating abstract ufo/space craft data into relatable visual metaphors (playful UFO designs, component formation) allowed users to intuitively grasp and interact with complex information, improving accessibility and comprehension.





















